Items
Ornate Shield
Armor 16 (req 13 tactics)
Reduce physical damage by 2 (while stance)
Gilded Artifact
Energy +12 (req 13 fast casting)
Healt + 38 (while enchanted)
Holy Branch of Shelter
Energy + 10
Fire dmg 11-22 (req 9 divine favor)
Halvest casting time of divine favor spells (chance 19%)
armor + 7 (vs physical attacks)
Baneful Scepter
Light dmg 11-22 (req 10 smiting prayers)
Halvest skill recharge of protection p. spells (chance 18%)
Hale Amber Staff of Shelter
Energy + 10
Earth dmg 11-22 ( req 10 earth magic)
halvest skill recharge of spell (chance 10%)
halvest casting time of earth magic spells (chance 19%)
health + 28
armor +7 (vs physical attacks)
Insightful Water Staff of Water Magic
Energy + 10
Could dmg 11-22 (req 12 water magic)
reduce dazed duration on you by 20%
energy +4
water magic +1 (17% chance while using skills)
Amber Wand
Fire dmg 11-22 (req 11 divine favor)
energy +5 (while health is above 50%)
Furious Gothic Sword
Slashing dmg 15-22 (req 13 sword.)
damage +14% (while in a stance)
double adrenalin on hit (chance 8%)
Crippling Summit Axe of Enchanting
Slasing dmg 6-18 (req 8 axe mastery)
damage +13% (while enchanted)
lengthens crippled duration on foes by 33%
enchantments last 15% longer
Zealou Giant Slayers Hammer of Dwarfslayng
blunt dmg 19-35 (req 13 hammer mastery)
energy gaint on hit 1
energy regeneration -1
dmg +15% (vs drawes)
Holy Branch
energy +10
fire dmg 11-22 (req 10 divine favor)
reduces disease duration on you by 20%
Dagger Handle of Enchanting
upgrade component
enchantments last 20% longer
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